function defaultTriangleInstancedUsedAsTexture(input: number) { const dti = defaultTriangleInstanced(input); const quad = Quad( [ { x: -1, y: -1, u: 0, v: 0 }, { x: -1, y: 1, u: 0, v: 1 }, { x: 1, y: 1, u: 1, v: 1 }, { x: 1, y: -1, u: 1, v: 0 }, ], [] ) const outputTexture = Texture({ width: 1920, height: 1080, }, [ DrawOp( quad, () =>` out vec2 uv; void main() { gl_Position = position; uv = vec2(u, v); } `, () => ` in vec2 uv; void main() { float gridSize = 8.; vec2 localUv = fract(uv * gridSize); vec4 texColor = texture(src, localUv); outColor = texColor; } `, { textures: { src: { texture: dti.outputTexture, sampler: { wrap: 'clamp-to-edge', filter: 'linear', } } } } ) ], []); return { quad, outputTexture, dti }; }