function helloWorld(height: number) { const triangle = Vertices( { attributes: { pos: 'vec2', uv: 'vec2', } }, { triangleCount: 1, vertices: () => ([ { pos: [-1,-1], uv: [0,0] }, { pos: [0,height], uv: [0,1] }, { pos: [1,-1], uv: [1,0] } ]), indices: () => ([0, 1, 2,]) }, [height] ); const outputTexture = Texture( { width: 1920, height: 1080, }, [ DrawOp( triangle, () => ` out vec2 v_uv; void main() { gl_Position = vec4(pos,0.,1.); v_uv = uv; } `, () => ` in vec2 v_uv; void main() { outColor = vec4(v_uv, 1.0, 1.0); }` ) ], [] ); return { triangle, outputTexture }; }